Medium Humanoid (Human), Any Alignment
Armor Class 16 Half Plate
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +4, CHA +3
Skills Athletics +4, Intimidation +3
Senses Passive Perception 14
Languages common, Voelkish
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Halberd. Melee Weapon Attack: + 6 to hit, reach 10 ft., 1target. Hit: 8 (1d10 + 2) Slashing damage. 

Disarm: On a successful halberd attack the Sergeant at Arms may make an opposed Strength check with advantage to disarm an oppenent

Reactions

Get back in there: Once per round, if an ally falls to 0 hit points the Sergeant at Arms can use their reaction to leave them with 1 hit point instead. They can only do this once for each ally.

Description

Some say the hardened enlisted men who make up the ranks of Voelkland's Sergeants at Arms are the back bone of that nation's armies. Certainly the Sergeants say so. They are the taskmasters, mentors, and on the ground leaders of the infantry and archers. The also serve as the bridge between officers and enlisted, nobles and commoners.

They wear a hunter green tunic with a gold lion over their armor.

 

Monster Tags: Human

NunyaByzness

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