Medium Humanoid, Chaotic Evil
Armor Class 18 (hide armor, shield)
Hit Points 94 (12d10 + 28)
Speed 30 ft.
STR
25 (+7)
DEX
13 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
11 (+0)
Saving Throws STR +10
Skills Intimidation +4, Survival +3
Damage Resistances Fire, Radiant
Condition Immunities Charmed, Deafened, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Goblin
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brute. A melee weapon deals one extra die of its damage when the zobear hits with it (included in the attack).

Surprise Attack. If the zobear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 11 (3d6 + 1) damage from the attack.

Actions

Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 3) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage in melee or 10 (2d6 + 3) piercing damage at range.

Description

A Bugbear corrupted by the dark rituals of a Red Star Conjurer. They possess many of the same physical traits as normal Bugbears, but have jet black fur, a completely white left eye and an orange right eye, lined by a red crystal ring with a single small red spike jutting out at the top-left, reminiscent of the mythical Demon Lord Sh'Zozin. In this form, the Zobear's power and urge to rampage and destroy is amplified tenfold, to the point where the Conjurers who create them must keep them bound to the wall with chains, only letting them go when they are absolutely needed. 

Monster Tags: DemonGoblinoid

Habitat: UnderdarkUrban

YungDramps

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