Huge Undead, Neutral Evil
Armor Class 8 Natural Armor
Hit Points 149 (13d12 + 65)
Speed 50 ft.
STR
25 (+7)
DEX
6 (-2)
CON
21 (+5)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft, Passive Perception 8
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Carnage Maw. Each time the x-rex damages an organic creature with its bite attack, its bite gains a +1 bonus (stacking) to its necrotic damage. This bonus resets after 1 hour, at which point the festering gore of its victims slaw off its teeth.

Stench. Any creature that starts its turn within 10 feet of the z-rex must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the z-rex's stench for 24 hours.

Undead Fortitude. If damage reduces the z-rex to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the z-rex drops to 1 hit point instead.

Actions

Multiattack. The z-rex makes two attacks: one with its bite and one with its slam. It can't make both attacks against the same target.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (2d10 + 7) piercing damage plus 13 (2d12) necrotic damage. If the target is a creature, it must make a DC 14 Constitution saving throw or become infected. An infected creature takes a -1 penalty to all rolls they make. They can remake their saving throw at the end of each their turns. Each time a creature fails this save the penalty to their rolls increase by 1.

Slam. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit 20 (3d8 +7) bludgeoning damage. If the target is a creature, it must make a DC 17 Strength saving throw or be ether knocked prone, or pushed back 10 feet. The z-rex can choose to make this attack recklessly, giving it advantage. If it does this, the next attack against it also has advantage.

Description

Always hunting, on the look out for its next meal. In life the rex was one of the worlds fiercest hunters. Now, after being risen as an undead abomination, it has a new set of tools at its disposal and works to become an even deadlier predator than it was in life.

Habitat: ForestGrasslandMountainSwamp

EricLutz

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