Huge Undead, Chaotic Evil
Armor Class 11 (natural armor)
Hit Points 225 (18d12 + 108)
Speed 35 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
4 (-3)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws DEX +5, CON +10, WIS +2
Skills Athletics +10
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages it knew in life and it creator but cannot speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 34 (5d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Description

Stone giants are known to be relatively peaceful compared to other giants but when necrotic energy is suffused into their corpses their peaceful bodies in life become mindless killing machines in death

Habitat: HillMountainUnderdark

Josefwho02

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