Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 34 (5d10 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.
Description
Stone giants are known to be relatively peaceful compared to other giants but when necrotic energy is suffused into their corpses their peaceful bodies in life become mindless killing machines in death







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Posted Sep 23, 2018I got really annoyed at myself for forgetting to add this but pretend it is in the stat block
Undead Fortitude. If damage reduces the zombie Stone giant to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie stone giant drops to 1 hit point instead.