Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 10 (3d6)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +4
Skills Stealth +6
Damage Resistances Fire
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Explosives (3/day). The goblin hurles a small explsoive, to a point ti can see within 30 feet of it. all creatures in a 15 foot sphere centered on that point must make a dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much on a success.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Explosives Goblins are crafty goblins, who have learned to harness the power of small sticks of explosives, which they can throw to deal much damage to creatures and structures.

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

HomebrewMindFlayer

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