Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Explosives (3/day). The goblin hurles a small explsoive, to a point ti can see within 30 feet of it. all creatures in a 15 foot sphere centered on that point must make a dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much on a success.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Explosives Goblins are crafty goblins, who have learned to harness the power of small sticks of explosives, which they can throw to deal much damage to creatures and structures.
Comments