Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 90-foot cone. Each creature in that area must make a DC 24 Constitution saving throw, taking 67 (15d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
A Silver Dragon’s Lair
Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
- The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
- A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.
- Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
- Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
- Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes.
If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.
Why did they change silver dragons from NG to LG?
This is the only creature in existence that I have wrote something on. I love the idea of this dragon, man.
Still to this day, after literal years of DMing and about a dozen different groups that I've done full campaigns with, I still often incorporate this creature into campaigns.
"Oh yes, here's this really old man that's unmoving in his ways of law and good, but still offers incredibly wise advice and has about all the knowledge you could ever dream of; he occasionally disappears for weeks at a time and comes back with a few scars, which doesn't make sense to you, but you've learned to not question it at this point"
Or, a bit of writing for a cool scenario:
A Dwarven cleric in shining silver plate armor wields nothing but a massive mace that's had the insignia of the platinum dragon, Bahamut, engraved into its hardened and worn metal, and is seemingly made of the same silver as what he wears. One day, while venturing out into a shadowy marsh told to harbor ancient, shadowy evil, you hear a low, bass filled roar scream out in the distance. The ground below you begins to shake as if an earthquake has suddenly unfolded, and the awe-inspiring sound of what is undoubtedly massive wings meets your ears. The cleric you've had by your side for incredibly long at this point simply says for you to not follow him and run if he doesn't come back, then takes off his armor and drops his mace, leaving but a simply clothed man with the faith of a thousand more, and he sprints off into the trees. Moments later, that same thunderous quaking of the earth is felt before the same sound of rapidly displaced air is heard, and moments later, a conversation in draconic bellows out from above, its origin fully concealed by the melancholy looking trees;
"I have fought many of your gleaming kin, and have yet to see one live if they were to challenge me. This fate will befall you as well, if you do not retreat from my throne in the marsh."
"And I, the same. If you are the one that has corrupted this land, leaving nothing but bubbling pools of corrosive death and twisted flora in your wake, then you shall be smitten by the same gleam you speak of."
And so, with that, two roars of equal power assail your ears, and the sound of rapidly batting wings, the clash of gargantuan beasts, and one singular roar of defeat signify a battle thousands of times more powerful than you and your band of adventurers could likely comprehend. And as you hear an equally loud thud, the air around you seems... lighter, almost as if some evil that was infecting it has been cleared, or has lost its source.
Moments later, the dwarf sprints back to you; his body is covered in badly bleeding wounds and marks of corrosion, still bubbling, but he seems to pay no mind to them. He says "I apologize that you must know of my nature this way. I will explain everything, once we go back and collect some trophies from that vile beast, hopefully for a high price," before letting out a hardy laugh and striding confidently towards the area you heard the beast fall from. And so ends this weird fanfic lmao
I want to hold up a silver coin, look at the dragon, look back at the coin, look at the dragon again and say: “Is this your brother?”
one time my players killed one of these and the trifling paladin said "dragon more like Dra-gone"
I am immune to cold so his most useful breath weapon is useless against me, but ................. He paralized me then abducted me so thats great
Ok
Your DM is the best!
That appears in the physical monster manual during the part talking about silver dragons as a species, maybe not here since this is for specifically ancient silver dragons