Medium Aberration, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
7 (-2)
WIS
8 (-1)
CHA
5 (-3)
Damage Resistances Necrotic, Radiant
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Blindsight 60, Passive Perception 9
Languages Can't speak, but understands Maelokor telepathy (can communicate with all other maelokor on the same plane)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Vile Congealation. If 40 or more maelokor spawn are within 35 feet of each other, they have a 10% chance each round to become either: 20 greater maelokor spawn, 10 maelokor conflagrants, or 5 maelokor bacristors.

Actions

Multiattack. The maelokor spawn makes two claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. 

Jaunt (recharges 5-6). The maelokor spawn teleports 30 feet to a location it can see.

Description

The lowest form of maelokor not created via ritual, the maelokor spawn are the slight twists of Phoriburyx's malice. They are dangerous in groups, but if one is caught alone, it will go down quickly.

Maelokor spawn can temporarily enter the Maelok, their plane of origin, to teleport out of danger or into a better position.

The real danger of maelokor spawn, like that of maelokor thralls, comes from their Vile Congealation trait. Should many spawn cluster in one area, they can combine into more powerful and deadly forms.

Habitat: ArcticForestMountainUnderdark

Uvexar

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