Armor Class
16
(natural armor)
Hit Points
16
(3d8 + 3)
Speed
30 ft., burrow 15 ft., fly 60 ft.
STR
15
(+2)
DEX
10
(+0)
CON
13
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
DEX +2, CON +3, WIS +2, CHA +3
Skills
Perception +4, Stealth +2
Damage Immunities
Fire
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 14
Languages
Draconic
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
SNUDOO
Should this have a weakness to lightning damage?
Dragons count as beasts
incorrect they count as dragons
are u wof fan? i read all the books in elementary school
is me
so hear me out, i have a kiddo that wants so badly to play, but wants to be a charizard. I'm thinking about making a character class variant of druid. They dabbled in forbidden magics and are now stuck in their new forms, unable to revert to their human/humanoid forms and can only communicate in the language of the creature. I'm also debating either allowing them to roll the character stats or keep it as it is. i would love any feed back or ideas?
I think the DC should be increased but other than that it's great