Amphibious. The dragon turtle can breathe air and water.
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
5e Epic Encounter box has younger variants
NO!!!!!!!!!!!!!!!!!!!
Question, would this be a viable reincarnation for a kobold? My party is wanting to fight pirates and they HAD 4 kobolds but one died, and I think it would be cool if they happened to stumble upon their reincarnated kobold whilst raiding pirates. Also, I'd need a young version of this because the kobold's death is pretty recent.
this sucks
A turtle that breathes in water?
Car
Underrated ngl
Fizbans treasury of dragons has wyrmling, young and ancient varieties of the dragon turtle stat block
I wish i was a dragon turtle
The dragon turtles in Fizban's are broken in my opinion
my party tamed a old one that was hurt after i threw it at them
LOL that party has a surprise coming at them
cool
THATS REALY NEET!!!!!! im part of a dnd campaign dnd i asked a wixard to cast a spell to turn me into something powerfull and he turned me into the dragon turtle
Is it just me or are they a little weak for CR 17, especially for a dragon? compared for example to an adult red, yes they have some more hp and +1 to AC, but:
They have WAY lower damage output - while it may seem their dice # are higher, when accounting for legendary action tail attacks a red deals 107 per round, and the dragon turtle only a measly 58 (and also they have a +13 to hit as opposed to a +14, which makes this gap even larger)
They are much more vulnerable to spell effects - on top of having generally lower stats and no Cha saving throw proficiency, they don't get legendary resistances, meaning that all the worst spells (banishment, bane, phantasmal force, hold, dominate, polymorph, the list just goes on...) are pretty much guaranteed to work, whereas a red dragon pretty much shrugs them off
They have much lower speed and can't fly - one of a dragon's most valuable assets is its ability to take to the air and rain hell from above, or if it's starting to lose, just up and leave the fight. Being this slow means a dragon turtle is pretty much locked in with the melee fighters, and that it can't get out of spell range when necessary.
And that's all before touching on the fact it doesn't have blindsight, the downgrade from fire immunity to resistance, the worse action economy, lower breath DC, and the lack of any lair actions or frightful presence - are you really saying all of this is worth just 85 extra hit points?
I made a dragon turtle 1/60th of the entire world the players were on
and made it a short part of the lore
Check Fizban's Treasury of Dragons for young, wyrmling, and ancient dragon turtles.
Check Fizban's Treasury of Dragons for young, wyrmling, and ancient dragon turtles.
Yay! now I know what sent my level three character to elysium