Multiattack. The dretch makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
yes
amazing. i wish this happened in the games I've been dungeon master for, because it sounds like something that my parties would do.
Smash
tf
Owlbear Rodeo randomly named my log in name to this. I am insulted.
My party adopted one of these, his name is Bob and they love him more than life its self. No harm will come to Bob without severe retribution
I was doing a one shot with my brother and friend. We turned to a random page in the monster manual, and decided to include a dretch while on their way to slay a giant mimic castle. Two-dretch encounter, both doggies were adopted.
How tall are these guys? I am guessing just as or a little bigger then a gnome?
I want to make love to him
*Uses as wild shape* “SUCH POWER…weird power but-POWER!”