Armor Class
12
Hit Points
157
(15d12 + 60)
Speed
40 ft., climb 40 ft.
STR
23
(+6)
DEX
14
(+2)
CON
18
(+4)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Athletics +9, Perception +4
Senses
Passive Perception 14
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
Nothing.
I wouldn't recommend polymorphing into a Giant Ape to grapple an Ancient Dragon. To quote from the spell:
So if Rage is a game statistic, then you don't get to keep it. Crawford agrees: https://www.sageadvice.eu/2018/01/28/why-does-polymorph-stops-an-active-rage-on-a-barbarian-but-doesnt-remove-arcane-ward/
So let's say a giant ape get's into a grapple with an ancient dragon; an ancient white dragon because it's probably the wimpiest dragon you can face off against and still be called a dragon. The dragon has a +8 Strength bonus and no proficiency in Athletics. The giant ape has a +9 Strength (athletics) bonus so the margin for making the grapple check is only 2.5%. Ouch.
New, let's consider the dragon's attacks. If the dragon uses multiattack, it makes the following attacks:
On the dragon's turn, it uses Frightful Presence with a 70% change of the ape just giving up and going home. Next, the ape only has an AC of 12 so the dragon is going to land all of its attacks barring any crit fails. Total damage per round from the dragon is 58. Three rounds later, the polymorphed character is back in his original form with 17 fewer hit points then when they started.
The giant ape is really, really good for dealing with small squishies. Not so hot for going WWE on dragons.
It looks like this was fixed.
How tall is monks asking for little brother
Mmm monke
As a wise man once said "Ook"
Wildshape for moon druid is Level/3 = CR beast. In other words, you need to be a level 21 Moon Druid to wild shape into a Giant Ape
Going up against an Ancient Green Dragon right now. My fighter got Polymorphed into one. LET'S GOOOO!!!!
"Multiattack. The ape makes two fist attacks" - can giant ape get 2 rock attacks or only 1 rock attack?
return to monke
This game really needs rules for throwing another creature.
Armor of Agathys as a Mark of Warding dwarf abjurer, then giant ice ape time. Go ahead, hit me -- you'll take 20 cold damage each time, and then I get to reply with my furious ape-fists!
Big monke
Like kneading dough with lethal intent.
Look man you're obviously coming from 1st or 2nd edition where homebrew is heresy and creativity is a sin and if you play 5e and you think homebrew is wrong you're missing the whole point of the game
Who is "obviously coming from a . . . creativity is a sin" perspective?
If you are referring to me, then I'm afraid you have misunderstood both the intent and the tone of my post. ;-)
I'm the guy that suggested giving the ape a higher AC, four arms, and a jet pack if you want. Give it hyper intelligence and telepathy like Gorilla Grodd. Or give it fey blood and the ability to disguise itself as a tree or cast Blur. Do whatever you want in your own game, as long as its fun for the people at your table.
However, the question I was answering was directly about understanding the RAW, so I explained the rule in question. Rogues and Wizards and Giant Apes don't have proficiency with shields even though they all have hands.
And for what it's worth, I have been playing since 1981 and have never been bothered by creative and interesting gameplay. Of course, I was poor then. Since I never bought any of the books or modules, creativity was critical. ;-)
yes. very yes
Think Hulk..... then back to super genious when spell ends.
HULK SMASH!!!!!
Circle of the Moon?
Homebrew this into a giant bat-like creature, give it spider climb, blind sight and a deafening/stunning scream.