Amphibious. The frog can breathe air and water.
Standing Leap. The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.
Swallow. The frog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the frog, and it takes 5 (2d4) acid damage at the start of each of the frog's turns. The frog can have only one target swallowed at a time. If the frog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Amen.
Very funny to use and is amazing with a party of 3
In Frozen Sick, my level 4 character died in two turns to these beasts. And failed all three death saves.
They're OP.
frog
ribbit
Perhaps a Beast Master who gets eaten voluntarily by their giant frog, and just sorta hangs out in there for total cover. Sure you're taking 2d4 acid damage per turn, but at high levels it's not that big a deal, especially when your enemies have significantly higher damage per turn than 2d4.
Even hop inside your frog, then pop your head out of its mouth, fire your bow/crossbow/spell, then go back in for cover.
Or hop in, then tell your frog to jump over a wall or crevasse that you cannot cross, then hop out.
Giant Frogs are my favorite monster of all time.