Armor Class
12
Hit Points
7
(2d6)
Speed
30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
11
(+0)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
These guys are epic.
I’m using them as a base for dire moles. Probably going to give them some more hit points and swap out pack tactics for tremor sense.
I read this comment as i prepare a short campaign for new players and laughed. Let the cycle continue! Im going to have them fight several giant rats while the theme from ratatouille plays.
Rat.
2.5ft from head to tail
Someone in my campaign found some of these in a dungeon, wanted to tame them with some rations he had, got a nat 20, now he has an army
if mict whit rars its a fun enemy to play agenst