Multiple Levels. As the ziggarot reaches certain hp thresholds, its looses 1 level of its barrage attacks and decreases by 1 size category, starting at level 3 at 300hp, becoming huge and level 2 at 200 hp, becoming large.
Crushing Step. If the zigorot walks into another creature's space, they must make a DC 14 Dexterity saving throw or else be knocked pron and take 27 (5d10) bludgeoning damage. At the start of each of the prone creature's turn's, must make a st
Multiattack. The Ziggarot makes as many Barrage attacks available at the moment, and 3 melee attacks against random creatures within 5 feet of it.
Sweeping Arms. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 7 (1d8+4) bludgeoning damage
Barrage Level 1 (Recharge 5-6). The first layer of the Ziggarot fires a barrage, forcing all creatures within a 20ft radius sphere to make a DC 14 Dexterity saving throw, taking 22 (5d8) piercing damage on a failure and half as much on a success
Barrage Level 2 (Recharge 5-6). The second layer of the Ziggarot fires a barrage, forcing all creatures in a 20ft radius sphere to make a DC 14 Dexterity saving throw or else take 18 (4d8) piercing damage on a failure, or half as much on a success.
Barrage Level 3 (Recharge 5-6). The third layer of the Ziggarot fires a barrage, forcing all creatures in a 20ft radius sphere to make a DC 14 Dexterity saving or else take 13 (3d8) piercing damage on a failure, or half as much on a success







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