Armor Class
14
(natural armor)
Hit Points
27
(6d8)
Speed
30 ft., climb 30 ft.
STR
14
(+2)
DEX
14
(+2)
CON
11
(+0)
INT
3
(-4)
WIS
14
(+2)
CHA
5
(-3)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 60 ft., Passive Perception 12
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Stone Camouflage. The grick has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The grick makes one attack with its tentacles. If that attack hits, the grick can make one beak attack against the same target.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) slashing damage.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
This wormlike monstrosity blends in with the rock of the caverns it haunts. When prey comes near, its barbed tentacles unfurl to reveal its hungry, snapping beak.
Yes, if none provided, but lots of monsters don't actually use that formula for their grapple attacks, so if you're going to add one to a grick 13 or 14 is about right. Giant octopus is 16, crocodile is 12, regular constrictor snake with strength 15 is DC 14.
How do they reproduce? Asking to annoy my dm.
I homebrewed a grick that does exactly that. Also modified it so its beak is laced with deadly poison, and tentacle barbs coated with acid. To ensure that no character is safe, I added a spitting attack to the monster, because it burned me that this monster had no ranged attacks.
This was years ago but for anyone running LMoP with a bigger party might I suggest the Grick Alpha
A GRICK IS COOL A GRICK IS GREATE=
GRICKS ARE THE BEST
Grick what
Tentacle
look at me morty im pickle grick!!!
I have a fond memory from my first campaign about gricks. I one-shot the thing with a level 2 rogue, damage of about 34.
The Grick seems to be an ambush predator of the solitary sort, likely has an internal organic structure similar to worms or snakes. With a membranous skin, it likely requires moisture to survive and maintain optimal health, so they possibly choose caves that are close to close-ish to water sources like lakes or ponds. Most caves are usually humid and moist as well, so optimal habitat as well. Best style of attack would likely be heat or fire, or just a handful of sodium chloride.
i play dnd with my dad and i intimidated it to jion me