Armor Class
11
Hit Points
11
(2d8 + 2)
Speed
10 ft., swim 40 ft.
STR
10
(+0)
DEX
13
(+1)
CON
12
(+1)
INT
11
(+0)
WIS
11
(+0)
CHA
12
(+1)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Aquan, Common
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Description
Merfolk are aquatic humanoids with the lower body of a fish. They live in small tribes beneath the waves.
Do Merfolk become dehydrated if they are out of the water too long?
Why don't they use a trident? They're, like, the ONE monster who'd have a reason to use one, haha
I want to get I to D&D and I want my first character to be an arctic mermaid. Hiw do I build a character?
I thinks so
These are a good monster or player race for underwear campaigns
That will be a cool thing to add for a player race maybe it’s like the fish player race I forgot the name of and you just need to take a short or long rest while submerged in water to get the ability back
Why are they so weak
Mmm. Meat.
Get out
Not to my awareness
It's so dumb how dnd give ALL THE VERY INTELLGINT ANIMALS LOW INT STATS, PIGS CAN ACTUALLY BE TAUGHT TO PLAY A SIMPLE VIDEO GAME, also cats should have an 18in charisma
did one of you guys seriously played a fkn frog
as a DM, i'm not disappointed.