Armor Class
11
(hide armor)
Hit Points
59
(7d10 + 21)
Speed
40 ft.
STR
19
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
5
(-3)
WIS
7
(-2)
CHA
7
(-2)
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Common, Giant
Challenge
2 (450 XP)
Proficiency Bonus
+2
Actions
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Description
Ogres are hulking giants notorious for their quick tempers. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of objects or creatures to smash.
In the campaign i am in i am trying to reason with one to try to not die.
I cast Sleep on an ogre called Gog. I literally just said "Naptime!" And it did nothing, but I put everyone else to sleep.
Just make it so they have 7.5 ft range with certain weapons. its your setting, after all.
TIL that orcs and ogres are NOT the same thing. Gonna say sorry to my barbarian now :(