Armor Class
13
(leather armor)
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
11
(+0)
WIS
13
(+1)
CHA
11
(+0)
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Senses
Passive Perception 15
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, ranged 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Description
Scouts are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
the art looks very weird
Untrue. Passive checks do have a rule for advantage/disadvantage. If a passive roll would gain advantage, it gets a bonus of +5 added to it, if it has disadvantage, you get a malus of -5. Its right there in the rules for passive checks in the "Ability Checks" section.
In this case, they didn't add the +5 in the statblock, because not EVERY perception check would gain that +5. Basicly, they wont be able to smell your party members, but they could probably hear or see them, even in thick overgrowth or other methods of obscurement.