Legendary Resistance (3/Day). If the tarrasque fails a saving throw, it can choose to succeed instead.
Magic Resistance. The tarrasque has advantage on saving throws against spells and other magical effects.
Reflective Carapace. Any time the tarrasque is targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d6. On a 1 to 5, the tarrasque is unaffected. On a 6, the tarrasque is unaffected, and the effect is reflected back at the caster as though it originated from the tarrasque, turning the caster into the target.
Siege Monster. The tarrasque deals double damage to objects and structures.
Multiattack. The tarrasque can use its Frightful Presence. It then makes five attacks: one with its bite, two with its claws, one with its horns, and one with its tail. It can use its Swallow instead of its bite.
Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the tarrasque can’t bite another target.
Claw. Melee Weapon Attack: +19 to hit, reach 15ft., one target. Hit: 28 (4d8 + 10) slashing damage.
Horns. Melee Weapon Attack: +19 to hit, reach 10ft., one target. Hit: 32 (4d10 + 10) piercing damage.
Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
Frightful Presence. Each creature of the tarrasque’s choice within 120 feet of it and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, with disadvantage if the tarrasque is within line of sight, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the tarrasque’s Frightful Presence for the next 24 hours.
Swallow. The tarrasque makes one bite attack against a Large or smaller creature it is grappling. If the attack hits, the target takes the bite’s damage, the target is swallowed, and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the tarrasque, and it takes 56 (16d6) acid damage at the start of each of the tarrasque’s turns.
If the tarrasque takes 60 damage or more on a single turn from a creature inside it, the tarrasque must succeed on a DC 20 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the tarrasque. If the tarrasque dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 30 feet of movement, exiting prone.
The tarrasque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The tarrasque regains spent legendary actions at the start of its turn.
Attack. The tarrasque makes one claw attack or tail attack.
Move. The tarrasque moves up to half its speed.
Chomp (Costs 2 Actions). The tarrasque makes one bite attack or uses its Swallow.
or just one level 20 freaking hexblade tiamate is a real threat
my hexblade will blow it to smitherines i am a warlock abuser i abuse how op they are
i think you would make a good gm
i agree it is weak just get a lvl 1 arocacra warlock
same my friend same
MY DM:the tarraspue is undefeatable
ME:wanna bet?
MY DMit will kill you
ME: oh look 250 damage in 1 turn
my dm:heres your money
me:thank you
tiamat
lol
i to but for other reasons like destroying him
if i would be the dm i would give it to my players as a mount and then kill it of just for fun
Something scary to think about: the tarrasque has horns and spines. In the real world, only prey animals have those, this means that there is something that preys on the tarrasque.
wait a second...
You're right.
Remember that the predator of the tarrasque is likely much larger than it.
The Tarrasque reflects spells that require a ranged attack roll, so no Eldritch Blast. You would be in for a rude awakening. A single Aarakocra ranger with a magic bow would do fine however. It would just take awhile. Even an archer mounted on a riding horse could keep this monster out of reach. This monster needs a faster speed, burrow, and regeneration to be effective. Not sure why the 5e game designers felt the need to take that away.
weak
There’s a reason it has a CR of 30… It’s impenetrable, even for Level 20 Players!
I’m using this as the penultimate boss of my campaign. This will be right before the final boss, in the 999,999th Layer of the Abyss.
ULTIMATE DESTRUCTION!!!!!
would you believe me if i said i accidentally made a level 1 ranger that can hit this thing without rolling a nat 20?
a level 5 character or 2, could theoretically tame it. You cast reduce on it, make it huge, cast awaken on it and bam, you tamed it for 30 days, possibly forever if you are very nice to it. You might be able to use hold person for the 1 minute timer you need for reduce, but yeah
what would win an aspect of Tiamat or a Tarrasque?