Small Aberration, Chaotic Neutral
Armor Class 13 Natural Armor
Hit Points 52 (13d4)
Speed 20 ft., walk 20 ft.
STR
4 (-3)
DEX
18 (+4)
CON
10 (+0)
INT
23 (+6)
WIS
23 (+6)
CHA
6 (-2)
Saving Throws INT +11, WIS +11
Skills Arcana +12
Damage Vulnerabilities Cold
Damage Resistances Acid, Fire, Lightning, Thunder
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Deafened
Senses Unknown Can see through the eyes of all creatures within 60ft, Passive Perception 17
Languages Telepathy only for creatures within 60ft
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Borrowed Sight. Attacks made by creatures within 60 feet that can see Zibberak have disadvantage.

Spellcasting. The Zibberak is a 16-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +11 to hit with spell attacks). The Zibberak has following Wizard spells prepared:
Cantrips (at will): Mind Sliver, Infestation, Minor Illusion, Mage Hand, Shape Water
1st level (4 slots): Absorb Elements, Cause Fear, Fog Cloud, Sleep
2nd level (3 slots): Crown of Madness, Invisibility, Mind Spike
3rd level (3 slots): Blink, Counterspell, [Slow
4th level (3 slots): Black Tentacles, Confusion, Blight
5th level (2 slots): Bigby's Hand, Dominate Person
6th level (1 slots): Mental Prison

Actions

Mind Strike. Melee Spell Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) psychic damage, and if the target is a creature, it must make a DC 18 Wisdom saving throw or be incapacitated until the end of the cloud's next turn.

Habitat: Swamp

SKELECORNAN

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