Large Undead, Neutral Evil
Armor Class 18 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft., fly 70 ft., swim 30 ft.
STR
21 (+5)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +2, CON +8, WIS +3, CHA +1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
Languages Common, Draconic the languages it knew in life but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. The dragon can breathe air and water.

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unles the damage is radiant or from a critical hit. On a success the zombie drops to 1 Hit Point instead.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) piercing damage plus 7 (2d6) necrotic damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) slashing damage.

Rotting Breath (Recharge 5–6). The dragon exhales rotting gas in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hit points by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under control of the creature controlling the dragon zombie.

Description

Raised by only the most powerful of necromancers, Dragon Zombies are a powerful means of bolstering ones strength. Many necromancers pay attention to the whereabouts of dragons and adventurers hoping to one day have the opportunity to raise their own.

Monster Tags: undead

Habitat: Forest

TylarwithanA

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