Armor Class
14
(natural armor)
Hit Points
39
(6d10 + 6)
Speed
50 ft.
STR
17
(+3)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
13
(+1)
CHA
6
(-2)
Skills
Perception +3, Stealth +4
Damage Vulnerabilities
Fire
Damage Immunities
Necrotic
Condition Immunities
Blinded
Senses
Blindsight 30 ft., Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Stench. Any creature that starts its turn within 5 feet of the voidspawn must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the voidspawn's Stench for 24 hours.
Pack Tactics. The voidspawn has advantage on an attack roll against a creature if at least one of the voidspawn's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and 4 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/28/2021 9:45:55 PM
|
2
|
0
|
--
|
Coming Soon
|







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