Large Monstrosity, Unaligned
Armor Class 14 (natural armor)
Hit Points 39 (6d10 + 6)
Speed 50 ft.
STR
17 (+3)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +3, Stealth +4
Damage Vulnerabilities Fire
Damage Immunities Necrotic
Condition Immunities Blinded
Senses Blindsight 30 ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Stench. Any creature that starts its turn within 5 feet of the voidspawn must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the voidspawn's Stench for 24 hours.

Pack Tactics. The voidspawn has advantage on an attack roll against a creature if at least one of the voidspawn's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage and 4 (1d6) necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
5/28/2021 9:45:55 PM
2
0
--
Coming Soon
STAA_Tyrant

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