Rough Skin. Aalantir have a naturally Rough hide, Melee attacks that are non magical do 1d4 less damage.
Sickle. Melee Weapon Attack: +4 to hit, reach 5ft., one creature. Hit: 5 (1D4 + 3) Slashing damage.
Javalin. RangedWeapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 5 (1D6 + 2) Piercing damage.
Underground Punch. When fighting underground against the Aalantir while underground they can as a Reaction make an unarmed melee attack when they are attacking in melee.
Description
Aalantir are mostly passive creatures that build their houses into the rock or underground areas that best suit their needs. They are prone to making underground farms of both vegetation and insects for their primary dietary needs. Once provoked the Aalantir will group into packs in which to hunt down their attackers, a life of hard work and living in the rough underground has toughened their skin for combat. If faced on their home turf the Aalantir may pose a greater threat than it seems.
I will be making additional Aalantir monsters to go with their society soon when i get the chance. Such as their warriors, leaders and so on
Can you give a better description of what they look like and what they do?
Sorry i never saw the original Reply.
They are very Earthy and as you would expect from a underground dwelling race, covered in a fine layer of earth with patches of moss here and there, Slightly bigger than a goblin but more rounded like boulders and Short legged. Well built and stocky however for there small stature due to mostly digging/farming and manual labor. Think a Geodude that was organic and had legs haha.
Unlike Dwarfs who dig deep into terrain, Aalantir stay close to the surface more akin to Meerkats, often sending scouts to trade or look for expansions but apart from Scouts most Aalantir will go their whole lives without meeting other races unless they have a reason for it. Aalantir Adventurers are unheard of but not impossible due to the race generally keeping together for its life span, solo Aalantir met may of lost their who group or some other unfortunate event befell them. They live a peaceful life unless attacked and could be described as perfect neutral to situations. They are a Mostly farming peaceful Race, if encountered quality quality food and plants can be acquired alone with good knowledge of the local area and its terrain. The Alphas are not to be Approached without caution however as unlike most of the race are prone to violence in defense.
thank you. that helped me get a better picture
Nice but if strength = +3 then sickle and javelin should both have +5 to hit.
U made like a gazillion of these things
Just one recommendation: you may want to leave the descriptions to the description page, as the stat block is used for pure statistics. Otherwise, keep on going!
i like it
Misspelled Javelin.
https://ddb.ac/campaigns/join/28762543200195462
cool moster
Perfect for certain places in my game!