Armor Class
13
(hide)
Hit Points
9
(2d8)
Speed
30 ft.
STR
12
(+1)
DEX
13
(+1)
CON
11
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2
Senses
Passive Perception 12
Languages
Any one language (usually Common)
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Lethal Shot. When the marksman critically hits a beast or humanoid with a ranged attack using its musket, it adds 1d12 to the extra damage of the critical hit.
Actions
Bayonet. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Musket. Ranged Weapon Attack: +3 to hit, range 40/120 ft., one target. Hit: 7 (1d12 + 1) piercing damage.
Description
Marksmen have been trained in the basic usage of a musket and bayonet. They serve as soldiers or hunters.
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