Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (hide)
Hit Points 9 (2d8)
Speed 30 ft.
STR
12 (+1)
DEX
13 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Perception +2
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Lethal Shot. When the marksman critically hits a beast or humanoid with a ranged attack using its musket, it adds 1d12 to the extra damage of the critical hit.

Actions

Bayonet. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Musket. Ranged Weapon Attack: +3 to hit, range 40/120 ft., one target. Hit: 7 (1d12 + 1) piercing damage.

Description

Marksmen have been trained in the basic usage of a musket and bayonet. They serve as soldiers or hunters.

Monster Tags: NPC

Habitat: CoastalForestHillMountainUrban

BenevolentEvil

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