Regeneration. The revenant regains 10 hit points at the start of its turn. If the revenant takes fire or radiant damage, this trait doesn’t function at the start of the revenant’s next turn. The revenant’s body is destroyed only if it starts its turn with 0 hit points and doesn’t regenerate.
Rejuvenation. When the revenant’s body is destroyed, its soul lingers. After 24 hours, the soul inhabits and animates another humanoid corpse on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Turn Immunity. The revenant is immune to effects that turn undead.
Vengeful Tracker. The revenant knows the distance to and direction of any creature against which it seeks revenge, even if the creature and the revenant are on different planes of existence. If the creature being tracked by the revenant dies, the revenant knows.
Multiattack. The revenant makes two fist attacks.
Fist. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a creature against which the revenant has sworn vengeance, the target takes an extra 14 (4d6) bludgeoning damage. Instead of dealing damage, the revenant can grapple the target (escape DC 14) provided the target is Large or smaller.
Vengeful Glare. The revenant targets one creature it can see within 30 feet of it and against which it has sworn vengeance. The target must make a DC 15 Wisdom saving throw. On a failure, the target is paralyzed until the revenant deals damage to it, or until the end of the revenant’s next turn. When the paralysis ends, the target is frightened of the revenant for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if it can see the revenant, ending the frightened condition on itself on a success.
If the tarrque isn't tough get a revenant involved unless they can't deal radiant damage.
Couldn't a PC get around a revenant by simply having another party member kill them, and casting Revivify within the next minute? All Hunger for Revenge lists as a requirement in that regard, is that the revenant's target dies, not that they stay dead.
You clever bastard... Definitely a DM call, but I'd say that plan does work. Hopefully that soul moves on FAST, lol
Or a revenant Tarrasque.
That was the idea, the revenant possesses it
Finally, a solution to murderhobos.
The Tarrasque is not a Humanoid.
Unfortunately you'd need true resurrection, as when a revenant reaches 0 hp and can't regen, its body is destroyed. So you'd need a spell that can res without requiring a corpse. Other than that, this works.
Revenant with Oathbow and a single overly specific Arrow of Slaying would be definitely something.
I accidentally created one of these by putting a guy who was about to get hung out of his misery but it back fired on me today when it came back to straight up kill my pc that I have been playing for almost 2 years now but lucky my dm has given m group 10 days to bring me back to life y
Couldn't you just lock a revenant away? Encase him/her in a stone prison?
they'd just bash their head against the wall until they die to posses a new body
There is a revenant NPC in my campaign right now for a similar reason. She had amassed a few follower monsters and undead to go exact revenge on an evil cleric that murdered her family, and the party came across her wiping them out. She tried to explain to the Paladin but was killed by the rogue to quick. So she came back a few days later, sought them out and explained what her purpose was, similar to theirs as the cleric worked with BBEG. So she in turn lost weak group, joined forces with the party, and dissolved into ash after killing her target. Makes for a great story line that isn't easily forgotten. And is a good way to bring mortality back into perspective. Rather not kill a party member, but a fleeting NPC just to remind them of life and death of allies is close enough.
So would if an Oath of Vengeance Paladin became a revenant, would it damage itself (since its undead) from the "radiant" aspect many paladins have?
Unless the wall deals Radiant or Fire damage, wouldn't they just regenerate hp each round? Even if they managed to drop to 0hp, they'll regain "consciousness" 6 seconds later in the same body...
So, various shenanigans, successfully cast True Polymorph (to a low CR humanoid that you can subdue in some way) & maintain concentration for 1 hour. Kill the former Tarrasque. Kill the Revenant. Revenant possess the humanoid. Cast Dispel Magic on the humanoid. You now have a Revenant-possessed Tarrasque.
This also gives the Tarrasque regeneration, which everyone & thier brother has said it needs in 5E, so bonus points there.
And the Tarrasque is Immune to fire damage. Find some way to add radiant immunity, and well...
Great Quest Villain if you want to start an investigation plot.
Have the Quest giver be the target and hire the Party, because an Undead attacked his estate for the last 5 days and all his guards, who used to fend it off, left because they think the Questgiver is cursed.
Have the Monster return until it either gets to his target or the Party finds out what it is and why it is attacking. You should then also create a way for the Party to side with the questgiver and destroy the Revenant for good.
They retain their intelligence so yes spells and weapon proficiencys would stay
I dont think a revenants soul would be available to be revivified
Okay so i'm making a BBEG revenant and i'm wondering what kind of revenant they should be, maybe an inspiring leader that recruits nearly an army or a lone wanderer who is gaining more power to take on it's adversary alone or maybe a mix that recruits a small gang to help