Small Humanoid, Chaotic Neutral
Armor Class 13 (leather armor)
Hit Points 7 (2d6)
Speed 30 ft., climb 20 ft.
STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Skills Acrobatics +4, Stealth +6
Senses Darkvision 60 ft., Passive Perception 9
Languages Most speak only in shadowpest chitter. A few can speak broken common.
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The shadowpest can take the Disengage or Hide action as a bonus action on each of its turns.

Monkey Movement. The shadowpest can move through the canopy of a forest as if it were regular terrain. They can jump 5 feet from tree to tree without needing to make a skill check and have advantage on Dexterity (Acrobatics) checks to cross gaps in the canopy up to 15 feet.

Sunlight Sensitivity. While in sunlight, the shadowpest has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Chittering Language. The way shadowpests communicate sounds very much like the chittering of squirrels and required a DC 15 Insight check to discern its true nature.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Description

Shadowpests are small, hairy humanoids that live in the forest in tribes. They rely on the shade of the forest to protect their sensitive eyes and will attack interlopers in their forest by jumping out from trees and ambushing them. After a few good hits with their claws and their slings, they will retreat to regroup further up the trail.

Territorial by nature, their territory seems at times to be defined as "wherever I am." They have no real link to the land they defend as their own, and will move to a new forest with no qualms if a large threat moves in. They are loath to attack while in the grasslands moving between forests, as they have no cover to hide behind.

They have a very communal tribal structure, with no real rulers but with actions defined by a certain group suggestibility that allows them to make quick group decisions. They mostly speak in a series of chitters, but a few have been known to pick up rudimentary common as a survival tactic when their forests abut against civilizations.

Monster Tags: humanoid

Habitat: ForestGrasslandHill

ninjkabat

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