Armor Class
14
Natural armor
Hit Points
21
(3d8 + 3)
Speed
40 ft.
STR
19
(+4)
DEX
18
(+4)
CON
17
(+3)
INT
7
(-2)
WIS
9
(-1)
CHA
16
(+3)
Saving Throws
STR +6, CON +5
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Poisoned
Senses
Passive Perception 11
Languages
Abyssal
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Brave Devotion. The vilefiend has advantage on saving throws vs being charmed or frightened
Darkvison to 60 ft.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 16 (4d6 + 4) piercing damage.
Description
Vilefiends (or fiends) are a type of demon found on Argus. They are infused with acidic blood through a terrifying ritual.







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