Large Humanoid, Neutral Evil
Armor Class 18 Natural armor
Hit Points 220 (20d12 + 100)
Speed 40 ft., burrow 20 ft. Being away from Burrows has lessened his ability to make his way through the earth as easily as regular Alphas
STR
22 (+6)
DEX
18 (+4)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws STR +11, DEX +9, CON +10
Skills Deception +5, Intimidation +10, Perception +8, Survival +10
Damage Resistances Ranged Attacks
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 80ft Time in the Underdark has given Aalruk a keep eye in the dark., Tremorsense 40ft, Developed to an amazing degree over his lifetime, Passive Perception 15
Languages Common Aalruk speaks fluent common with a deep anger filled voice , Terran, Undercommon Visits to the Underdark have given Aalruk a basic understanding.
Challenge 14 (11,500 XP)
Proficiency Bonus +5

Hardened Skin. This Aalantir has an incredibly hardened hide, Melee attacks that are non magical do 3d4 less damage

Magic Resistance. The Aalantir Alpha has advantage on saving throws against spells and other magical effects.

Exiled Rage. Years of solitude away from a burrow have twisted Aalruk into a creature of hate and malice. He has advantage on all Strength Checks and Strength Saving throws.

Legendary Resistance (2/Day). If Aalruk fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Aalruk makes 4 attacks: two attacks with his Fists, One rock throw and a Cleave.

Fist. Melee Weapon Attack: +10 to hit, reach 5 ft., One target. Hit: 22 (1d20 + 12) Bludgeoning damage. 

Rock Throw. RangedWeapon Attack: +9 to hit, range 40/120 ft., One target. Hit: 20 (3d8 + 8) Bludgeoning damage.

Cleave. Melee Weapon attack: +10 to hit, reach 5 ft, All targets 5ft in front of Aalruk. Hit: 20 (2d8 + 12)

Reckless Stomp (Recharge 6). Aalruk Sprints forward upto 40 ft in a line towards a creature, stopping at the first creature hit or wall. A creature hit by Reckless Stomp must make a DC 18 Dexterity check to dodge out the way, taking 45 (10D6 + 10) Bludgeoning Damage on a failed save, or jump into prone position on a success. Upon hitting a wall Aalruk takes 10 (1d10 + 5) Bludgeoning damage.

Reactions

Lonely Roar. As he is taking a killing blow Aalruk lets out one final Roar, the final one of his lonely life separated from any burrows, with the realization that its all finally over. All creatures within 30 ft must make a DC 20 Charisma saving throw, becoming Blinded by their tears from feeling his pain for 1d4 hours on a failed saving throw, Proving to manly on a successful saving throw they are unaffected.

Legendary Actions

Aalruk can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Aalruk regains spent legendary actions at the start of its turn.

Fist. Aalruk takes a violent hook at a creature, making a Fist attack.

Move. Aalruk rushs around looking for his foe's, Aalruk moves up to its speed without provoking opportunity attacks.

Rock Throw. (Costs 2 Actions). Aalruk pulls a boulder from the earth, He makes one Rock Throw attack with advantage.

Description

Aalruk the Exile is a Aalantir Alpha that has been outcast by its father Alpha at a young age for attempting to murder him in his sleep. Aalruk is larger than most alphas standing 16ft tall, a huge claw mark covers its chest from where his father had punished Aalruk at a young age. Many cycles have past since Aalruk was Exiled, he may be one of the older Alphas as the life of solitude and carnivorous diet has bolstered his hearty resolve to survive and live on. As with many Alphas, Aalruk is prone to outbursts of violence from intruders that wonder into his solitary burrow of one. Over the period of his exile, Aalruk has learned and grown much more than any other Alpha could possibly be, interacting with the outside world and even the underdark in search a place to settle permanently. An encounter with Aalruk may be the last for any unprepared group, many bodies have been found in empty burrows to with legend has attributed Aalruk with being a monster that has no mercy, although perhaps his long life of solitude has left him with more than just thoughts of murder.

Monster Tags: humanoid

Environment: ForestHillMountainUnderdark

GLG

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