Large Undead, Neutral
Armor Class 12 Natural Armor
Hit Points 80 (15d12 + 12)
Speed 15 ft.
STR
18 (+4)
DEX
5 (-3)
CON
20 (+5)
INT
4 (-3)
WIS
3 (-4)
CHA
1 (-5)
Saving Throws CON +8
Skills Survival +10
Condition Immunities Exhaustion, Frightened
Senses Darkvision 30ft, Passive Perception 7
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead. The zombie brute can only be killed by 20 damage or more

 

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 12 bludgeoning damage

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 piercing damage. The target must also make a DC 12 Con saving throw or turn into a zombie.

Vomit. Ranged Weapon Attack: +6 to hit, range 5/20 ft., 1 target. Hit:  12 acid damage.

Description

Think zombies were tough? Well I just made them bigger and badder.

Habitat: ForestHillSwamp

DmonExpert

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