Armor Class
12
Natural Armor
Hit Points
80
(15d12 + 12)
Speed
15 ft.
STR
18
(+4)
DEX
5
(-3)
CON
20
(+5)
INT
4
(-3)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
CON +8
Skills
Survival +10
Condition Immunities
Exhaustion, Frightened
Senses
Darkvision 30ft, Passive Perception 7
Languages
--
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Undead. The zombie brute can only be killed by 20 damage or more
Actions
Slam. Melee Weapon Attack: +6 to hit, reach 5ft., 1 target. Hit: 12 bludgeoning damage
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 piercing damage. The target must also make a DC 12 Con saving throw or turn into a zombie.
Vomit. Ranged Weapon Attack: +6 to hit, range 5/20 ft., 1 target. Hit: 12 acid damage.
Description
Think zombies were tough? Well I just made them bigger and badder.







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