Huge Elemental, Neutral
Armor Class 16
Hit Points 161 (14d10 + 84)
Speed 30 ft., burrow 30 ft.
STR
24 (+7)
DEX
13 (+1)
CON
22 (+6)
INT
5 (-3)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Lightning
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Blindsight 60 ft., Passive Perception 10
Languages Auran, Terran
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Sand Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. The elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) bludgeoning damage.

Siege Monster. The elemental deals double damage to objects and structures.

False Appearance. While the elemental remains motionless, it is indistinguishable from normal sand.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.

Sandstorm (Recharge 5-6). The elemental emits a sandstorm in a 60 ft. radius sphere centered on itself. Each creature in the area must make a DC 18 Constitution saving throw. On a failure, a target takes 28 (8d6) bludgeoning damage and is restrained, partially buried in sand.

If the saving throw is successful, the target takes half the damage and isn't restrained.

Habitat: CoastalDesertMountainUnderwater

STAA_Tyrant

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