Mulit Attack. Attack with Bite and Claw. If opponent is grappled then attacks with two claw attacks.
Action Melee Attack. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 17 (2d10 + 7) [piercing] damage. If target is hit, they are grappled (DC 15 to escape). While there is a creature grappled Beast cannot bite.
Action Melee Attack. Melee Weapon Attack. +7 to hit, reach 20 ft., 1 target. Hit: 15 (2d8 + 7) slashing damage.
Roar: Can only be used once. All creatures within 50 ft of Beast makes a DC 15 saving throw. If failed frightened.
Only used when creature is within 10 ft of the Beast.
2 Legendary actions
Raging Tail (Costs 1 Legendary Action). Range 20 ft. It makes a sweeping attack with tail. Anyone caught in the square will makes a DC 17 dex saving throw. On fail take full damage and go prone, on success take half damage and do not go prone.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Creature from Star Wars. Its fricken cool.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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