Spiderclimb. The dragon can move move up, down, and across vertical surfaces and upside down along ceilings, while leaving its wings free. It also has a climbing speed equal to its walking speed.
Multiattack. The dragon makes three attacks: one with its bite and two with its tail.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) Poison damage.
Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6+4) slashing damage and 8 (1d6+4) poison damage.
Spider Breath (Recharge 5–6). The dragon exhales aswarm of spiders in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 2 (1d4) bludgeoning damage on a failed save, or half as much damage on a successful one. In addition, the creature is Grappled by hundreds of tiny spiders. The spiders are treated as swarms of insects equal to the number of grappled players, and must attack the player they are grappling on their turn
Lair and Lair Actions
A Spider Dragon’s Lair
Spider dragons lair in dark caves and deep subterranean chambers far from the surface above. They favor labyrinthine subterranean caverns where they can safely hide their children from intruders. spider dragons love vertical heights in their caverns, flying up to the ceiling to latch on like bats.
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