Spellcasting. The Acid Floof Dragon is a 1st-level spellcaster. Its spellcasting ability is their Charimsa (spell save DC 15, +1 to hit with spell attacks). The Acid Floof Dragon has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Minor Illusion
Melting Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d8 + 1) Piercing damage + 1d4 + 1 Acid damage.
Corroding Scratch. Melee Weapon Attack: +3 to hit, range 5 ft., 1 target. Hit: 4 (1d4) Slashing damage + 1d4 Acid damage.
Enhanced Speed. The Acid Floof Dragon will be able to double its speed for up to 10 rounds, but the effect will end sooner if the Acid Floof Dragon's turn was not a dash action.
Together Furever (Costs 5 Actions). When 1 Million Acid Floof Dragons are within a 1 Mile radius, they will either fuse into an Ancient Black Dragon , Ancient Green Dragon, or an Ancient Copper Dragon, with a 33% (1d3) chance of either Dragon for 10 rounds (1 minute).
Description
The Acid Floof Dragon is a dog that has Dragon's blood, giving it elemental abilities. Unlike most true Dragons, Floof Dragons are not colored correspondingly to their element. They do not have scales, instead having a tougher skin with scale-like features, they also do not have wings. You can make a Floof Dragon with the Floofifier Spell.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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