Medium Humanoid (Elf), Chaotic Good
Armor Class 20 (+1 Studded Leather, +2 Defending Scimitar)
Hit Points 144 (16d10 + 60)
Speed 30 ft.
STR
13 (+1)
DEX
20 (+5)
CON
18 (+4)
INT
12 (+1)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws DEX +9, WIS +6
Skills Acrobatics +9, Perception +6, Stealth +9
Damage Resistances Fire
Senses Darkvision 120 ft., Passive Perception 14
Languages Common, Dwarvish, Elvish, Undercommon
Challenge 9 (5,000 XP)
Proficiency Bonus +4

Fey Ancestry. The brooding drow outcast has advantage on saving throws against being charmed, and magic can’t put the drow to sleep.

Improved Critical. The brooding drow outcast weapon attacks score a critical hit on a roll of 19 or 20.

Innate Spellcasting. The brooding drow outcast's spellcasting ability is Charisma (spell save DC 13). He can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire, levitate (self only)

Indomitable (1/Day). The brooding drow outcast can reroll a saving throw that he fails.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the brooding drow outcast can regain 16 hit points.

Actions

Multiattack. The brooding drow outcast makes three weapon attacks, two with his +3 Frost Scimitar and one with his +2 Defending Scimitar, or three with his +3 Longbow.

+3 Frost Scimitar. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) slashing damage plus 3 (1d6) cold damage.

+2 Defending Scimitar. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage.

+3 Longbow. Ranged Weapon Attack: +12 to hit, range 150/600 ft., one target. Hit: 12 (1d8+8) piercing damage.

Loyal Panther. A panther-shaped figurine of wondrous power carved from onyx. If the brooding drow outcast speaks the command word and throws the figurine to a place he can see within 60 feet, it becomes a loyal panther.

The loyal panther obeys the brooding drow outcast's spoken commands and is friendly to his allies. After 12 hours or after being reduced to 0 hit points, the loyal panther reverts to a figurine and can't be used again for 24 hours.

Reactions

Parry. The brooding drow outcast adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.

Environment: ArcticCoastalDesertForestGrasslandHillMountainUnderdarkUrban

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