Undead Fortitude If the Zombear reduces to 0 hit points, it must make a CON saving throw with a DC of 5 + damage taken that turn, unless from radiant damage or from a critical hit. On a succsess it's hit points reduce to 1 instead.
Multiattack The zombear can bite and claw in one turn
Bite Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) Piercing damage.
Action Ranged Attack. Melee Weapon Attack: +6 to hit, reach 5ft, one target. Hit: 11 (2d6 + 4) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A zombie bear- A.K.A. the zombear.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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