Huge Undead, Unaligned
Armor Class 13 Hide and Bone
Hit Points 80 (8d12)
Speed 30 ft., While not as fast as it was in life, the thundering footsteps of this elephant still set a brisk pace.
STR
22 (+6)
DEX
6 (-2)
CON
17 (+3)
INT
1 (-5)
WIS
14 (+2)
CHA
1 (-5)
Saving Throws STR +9
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Grappled, Poisoned
Senses Passive Perception 10
Languages None
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions
  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (3d8 + 6) piercing damage.
  • Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: (3d10 + 6) bludgeoning damage.
 
 
 
Dodgerdude

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