Fire Form: The elemental can fit into a place that is as narrow as 1 inch wide. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3d10 fire damage at the start of each of its turns.
Illumination: The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 ft..
Water Susceptibility: For every 1 gallon of water splashed on it, it takes 2 cold damage.
Multiattack: The Adult Fire Cat makes 1 claw and 1 bite attack.
Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 + 2 fire damage.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d6 + 4 fire damage.
Fire Blast (Recharge 6): The Adult Fire Cat opens its mouth, spewing fire in a 20 ft. cone dealing 2d8 fire damage. The player must make a DC 12 dexterity saving throw. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 1d10 fire damage at the start of each of its turns
Pounce: Jump in at most 15ft. leap in any direction. During Pounce, Young Fire Cat cannot be targeted by an attack of opportunity.
Description
Regal: The race of Fire Cats are very proud creatures, that crave the following of other elementals. Some have amassed enormous followings of all types of beings, not just elementals (Mostly elementals, however).
Feline: The Fire Cats can look like any type of big cat; lions, tigers, panthers, etc. They have a fiery appearance, but seem to be more solid than a regular elemental.
Packs: A group of fire cats often form communities as followers of the more powerful Ancient Fire Cats.
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