Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Infectious Corruption. When the zombie critically hits with a bite attack, the target must make a Dexterity or Strength Saving Throw DC 5, on a failed save target contracts the pathogen. On a successful save, nothing happens and for every one following the DC increases by 5. DC resets at the end of combat.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 5 (1d8 +2) piercing damage. Str/Dex Save DC 5 x # of previous bites.
Description
A creation of The Harvester, these small amalgamations of chitinous spines and hideous limbs are uneven and akward looking, however they are not to be underestimated. It is believed the Harvester creates each one with a specific task in mind, and as such these abominations are impossible to predict.







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