Large Fey, Chaotic Evil
Armor Class 13 Natural Armour
Hit Points 24 (4d10 + 1)
Speed 60 ft., swim 60 ft.
STR
14 (+2)
DEX
13 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (-1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Restrained
Senses Darkvision 30ft, Passive Perception 11
Languages Sylvan --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sticky Skin. Any melee attack or contact with the creature will cause the attacker to make a strength saving throw (DC12) or else become grappled.

Shapeshifter. When on land the Kelpie can take the form of a beautiful white horse, it uses this form to convince lone humanoids to hop on its back where it then uses its sticky skin and drags the humanoids to the water to drown and eat them.

Actions

Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 2) bludgeoning damage.

Beguiling Fey. As an action the Kelpie can charm a creature within 30ft of itself as if casting charm person.

Description

The Kelpie has been the monster of many cautionary tales told to travellers and children. Typically living in an area that has easy access to water the Kelpie bears a vague resemblance to a horse when submerged. Carnivorous in nature the Kelpies favourite source of food is humanoids, they use their charming presence and sticky coat to lure victims into the water where they will drown and eat them. On land the Kelpie has the ability to take on the appearance of a magnificent white horse which often lures potential prey closer to the water as they hope to catch or rescue the "horse".

Monster Tags: Misc Creature

Environment: CoastalSwampUnderwater

Gldragon123