Sticky Skin. Any melee attack or contact with the creature will cause the attacker to make a strength saving throw (DC12) or else become grappled.
Shapeshifter. When on land the Kelpie can take the form of a beautiful white horse, it uses this form to convince lone humanoids to hop on its back where it then uses its sticky skin and drags the humanoids to the water to drown and eat them.
Hooves. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 14 (4d6 + 2) bludgeoning damage.
Beguiling Fey. As an action the Kelpie can charm a creature within 30ft of itself as if casting charm person.
Description
The Kelpie has been the monster of many cautionary tales told to travellers and children. Typically living in an area that has easy access to water the Kelpie bears a vague resemblance to a horse when submerged. Carnivorous in nature the Kelpies favourite source of food is humanoids, they use their charming presence and sticky coat to lure victims into the water where they will drown and eat them. On land the Kelpie has the ability to take on the appearance of a magnificent white horse which often lures potential prey closer to the water as they hope to catch or rescue the "horse".