Armor Class
16
Natural Armor
Hit Points
147
(14d8)
Speed
20 ft., fly 30 ft. Hover
STR
18
(+4)
DEX
4
(-3)
CON
22
(+6)
INT
13
(+1)
WIS
18
(+4)
CHA
16
(+3)
Saving Throws
STR +7, CON +9
Skills
Deception +9, Persuasion +6, Religion +7
Damage Vulnerabilities
Lightning, Radiant
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic
Condition Immunities
Charmed, Frightened, Paralyzed, Petrified
Senses
Darkvision 60ft, Passive Perception 14
Languages
All Understands, Common Speak, Read, or Write, Infernal Speak, Read, or Write Understands all but can only speak Infernal and Common
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Traits
Apathetic Strikes. You can infect others with the same sin of sloth that gives you your power. Whenever you would damage a creature, that creature must roll a constitution saving throw. That creature's movement speed is halved for 1 minute on a failed save and they resist this effect on a successful save. If that creature's movement speed is already being halved, its movement speed becomes 0 ft for 1 minute instead. The creature repeats it's saving throw at the beginning of it's turn.
Spellcasting. Acedia is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). Acedia has the following paladin spells prepared: 1st level (4 slots): bane, hellish rebuke, sleep, inflict wounds, armor of agathys 2nd level (3 slots): crown of madness, darkness, magic weapon*, hold person, silence 3rd level (2 slots): slow, catnap 4th level (2 slots): shadow of moil, stoneskin 5th level (1 slot): hold monster, destructive wave *Acedia casts these spells on itself before combat.
Vicious Smite. As a bonus action, Acedia can expend a spell slot to cause its melee weapon attacks to magically deal an extra 17 (4d8) necrotic damage to a target on a hit. This benefit lasts until the end of the turn. If Acedia expends a spell slot of 2nd level or higher, the extra damage increases by 1d8 for each level above 1st. The damage decreases by 1d8 if the target is an undead or a fiend.
Relentless. If the creature would be reduced to 0 hit points, there is a chance that it can instead only be reduced to 1.
Actions
Multiattack. Acedia can use its Control Unholy. It then makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands.
Control Unholy. Acedia can chose a single fiend or undead that can see or hear her within 30 feet forcing it to make a DC 13 Wisdom saving throw or become forced to obey her commands for the next 24 hours. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to her Control Unholy for the next 24 hours. At any time, Acedia can control one fiend or undead with challenge rating equal to or lesser than its own.
Reactions
Parry. Acedia adds 3 to its AC against one melee attack that would hit it. To do so, the paladin must see the attacker and be wielding a melee weapon.
Legendary Actions
Legendary Resistance. If the monster fails a saving throw, it can choose to succeed instead. (1)
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