Armor Class
10
natural armor
Hit Points
120
(120d12)
Speed
500 ft.
STR
25
(+7)
DEX
20
(+5)
CON
10
(+0)
INT
20
(+5)
WIS
25
(+7)
CHA
5
(-3)
Saving Throws
INT +9, WIS +11
Damage Resistances
Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Condition Immunities
Blinded, Deafened, Exhaustion, Incapacitated, Paralyzed, Poisoned, Restrained, Stunned
Senses
Passive Perception 15
Languages
all languages
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
all knowing. has +5 on every saving throw
Actions
god punch. Melee Weapon Attack: +10 to hit, reach 50 ft., two target. Hit: 11(1d10 + 3) damage.
thunder. Ranged Weapon Attack: +5 to hit, range 10/60 ft., one target. Hit: 18 (2d12) lightning damage. There is no need for the user of this creature to roll a d20 for this attack.
Legendary Actions
changer (for 2 turns. recharege for 5 turns). change stats of skill and AC of the best living player in the fight.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/11/2021 10:14:53 AM
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2
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1
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5
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Coming Soon
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