Death's Mark. The blood of this creature has a marking curse that activates when fresh blood touches the flesh of a living creature. This has no effect on undead or constructs. Whenever the Yowie takes damage roll a d20 to determine if the Mark activates. DC 5 if the creature has no/minimal clothing, DC 10 if the creature has standard clothing/armor, DC 15 if the creature is heavily covered, and a DC 20 if the creature is completely covered. It's blood is no longer fresh after 2 hours. This curse lasts until death or until a spell such as remove curse or greater restoration, removes the curse.
Mark's Presence. Yowie know the location of all creatures marked with Death's Mark in a 10 mile radius.
Pack Tactics. The yowie has advantage on an attack roll against a creature if at least one of the yowie's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The yowie can make two attacks.
Fist. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +6 to hit, range 15/50 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Description
The Yowie are ape like creatures that specialize in pack tactics. Individually, they are weak but their strength comes from their sheer numbers and their ability to track anyone with the Death's Mark. They are naturally cocky and purposefully try to mess with other creatures. They act neutral but turn hostile if attacked or if they sense a Death's Mark. A pack can consist of 5-20 yowie and they tend to not be hunted by other creatures.
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