Medium Giant, Lawful Evil
Armor Class 16 (chain mail)
Hit Points 110 (13d10 + 39)
Speed 40 ft., fly 20 ft.
STR
19 (+4)
DEX
11 (+0)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
15 (+2)
Saving Throws DEX +3, CON +6, WIS +4, CHA +5
Skills Deception +8, Intimidation +10, Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Petrified, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Common, Giant
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Magic Weapons. Vlashava's weapon attacks are magical.

Regeneration. Vlashava regains 10 hit points at the start of its turn if it has at least 1 hit point.

Legendary Actions: Vlashava has two legendary actions per round.

Actions

Multiattack. Vlashava makes two attacks, either with his claws or glaive.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 {"diceNotation":"1d10+4","rollType":"damage","rollAction":"Glaive","rollDamageType":"slashing"}[/rollable] slashing damage

Reactions

Critical Parry. Vlashhava may use his reaction to stop a melee hit on him from becoming a critical.

Legendary Actions

Sweeping Retreat. Vlashava swings his glaive in a wide arc while jumping backwards up to 20ft. Any creatures adjacent to Vlashava must make a DC13 Dexterity save or take 1d10+4 slashing damage. This movement does not provoke opportunity attacks.

Jump. Vlashava uses his glaive to jump onto the cave ceilings. Select a space on the battlefield within 100ft. This is where Vlashava will land. Roll a d10, in that many initiative slots, he will land there. He is treated as 30ft in the air until he lands. If a creature is occupying the space he lands, Vlashava may make an attack roll with advantage. If he hits, the creature is knocked back 10ft. If this knocks them into a wall or obstacle, they take an additional 1d10 bludgeoning damage. On the next turn after landing, Vlashava may only take one weapon attack.

Stalactite Bounce. Roll a d4, Vlashava's jump landing moves up that many initiative spaces.

Rock Clone. Vlashava makes 4 clones made of stone. They do not attack, but if one or more is adjacent, attacks on him have disadvantage. If they miss, the attack destroys a clone instead.

Description

Vlashava, the Griggon King, is an ancient monster form the 3rd Era of Abraxia. He has griffon wings and baboon features. He claims to have fought a bested The Dune Hunter, before he became a God.

Lair and Lair Actions

Vlashava's lair is located deep within the Howling Caverns.

On initiative 20, a rocky spire will fall from the ceiling. DC12 Dexterity save. On a failure, take 1d6 bludgeoning damage

On initiative 10, a 30ft gust of wind will surge in a line, through the cavern. Anyone caught in the line must pass a DC13 Strength throw or be knocked back 20ft. If the collide with a wall or obstacle, they take 2d6 bludgeoning damage.

Habitat: Mountain

Master_J_The_Dungeon_Duck

Comments

Posts Quoted:
Reply
Clear All Quotes