Medium Undead, Neutral Evil
Armor Class 13 Natural armor
Hit Points 45 (6d8 + 18)
Speed 20 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Resistances Necrotic
Senses Darkvision 60 ft, Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Focused Aim. The spitter has advantage on attack rolls and crits on a 19 or 20 when it does not move on its turn.

Undead Fortitude. If damage reduces the spitter to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Action Name. Enter the description for your action.

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 8 (2d6 + 1) [bludgeoning] damage. 

Blood Spray. RangedWeapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 17 (4d6 + 3) [necrotic] damage.

Blood Gout (Recharge 5-6). The spitter launches a gout vile blood at a point that it can see within 60 ft. Each creature within 20ft must make a DC 14 Constitution saving throw or take 21 (6d6) [necrotic] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Swaggy006

Comments

Posts Quoted:
Reply
Clear All Quotes