Undead Fortitude. If damage reduces the zombie ball to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Rolling attack. When it rolls at least 35 feet towards a target then hits the target with an attack the attack does an extra 6(2d6) damage.
Zombies Combined. The zombie ball can fit through openings small enough for a medium zombie when it does this the zombie ball splits apart and has the statistics of 10 normal zombies until it takes an action to reform into a zombie ball.
Slams. Melee Weapon Attack: +3 bludgeoning damage.{"diceNotation":"5d6+5","rollType":"damage","rollAction":"Slams","rollDamageType":"bludgeoning"}[/rollable] bludgeoning damage if the zombie ball has half of its hit points or fewer.
Description
Undead zombie balls roll very quickly all the zombies working together. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.