Small Dragon (Shapechanger), Chaotic Good
Armor Class 18 (natural armor)
Hit Points 168 (16d10 + 80)
Speed 40 ft., fly 80 ft.
STR
23 (+6)
DEX
10 (+0)
CON
21 (+5)
INT
14 (+2)
WIS
11 (+0)
CHA
19 (+4)
Saving Throws DEX +3, CON +8, WIS +3, CHA +7
Skills Arcana +6, History +6, Perception +8, Stealth +4
Damage Immunities Cold
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common (Has welsh accent), Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Passive Defect: Holding the form of a dragon is very draining upon the character and will apply a level of exhaustion for every 5 turns in dragon form.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Shapechanger. Magic invocation: The sam dragon has the ability to change forms between dragon and human at will, although this process is mildly draining which applies an additional exhaustion III effect (note that this will wear away at double the speed). 

Description

Description. The friendliest and most social of the metallic Dragons, silver Dragons cheerfully assist good creatures in need. A Silver Dragon shimmers as if sculpted from pure metal, its face given a Nobel cast by its high cycs and sweeping beard-like chin spikes. A spiny frill rises high over its head, tracing down its neck to the tip of its tail. Silver wyrmling scales are blue-grey with silver highlights. As the dragon approaches adulthood its colour gradually brightens until its individual scales are barely visible. As a silver dragon grows older its pupils fade until its eyes resemble orbs of mercury.

Dragons of Virtue. Silver Dragons believe that living a moral life involves doing good deeds and ensuring that one's actions cause no undeserved harm to other sentient beings. They don't take it upon themselves to root out evil as gold and bronze Dragons do, but they will gladly oppose creatures that commit evil acts or harm innocents.

Friends of small races. Silver Dragons enjoy the company of other silver dragons. Their only true friendships outside their own can arise in the company of humanoids, and many silver dragons spend as much time in Humanoid and draconic form. A silver dragon adopts a benign humanoid persona such as in a kind old sage or wanderer, and it often has moral companions with whom it develops strong friendships. Silver dragons must step away from the Humanoid lives on a regular basis, returning to their true forms to mate and produce offspring, or to attend to their hordes and personal affairs. Because many lose track of time while away, they sometimes return to find their companions have grown old or have died. Dragons often end up befriending several generations of humanoids within a single family as result.

Hoarding history. Dragons love to possess relics of human history, this includes the great piles of coins they covet, minted current and fallen Humanoid Empires, as well as art objects and fine jewelry crafted by numerous races. Other treasures that make up the hoards can include intact ships, the remains of kings and queens, the Crown Jewels of ancient empires, inventions and contraptions, and monoliths carried from the Ruins of Fallen cities.

Lair and Lair Actions

A Silver Dragon’s Lair

Silver dragons dwell among the clouds, making their lairs on secluded cold mountain peaks. Though many are comfortable in natural cavern complexes or abandoned mines, silver dragons covet the lost outposts of humanoid civilization. An abandoned mountaintop citadel or a remote tower raised by a long-dead wizard is the sort of lair that every silver dragon dreams of.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • The dragon creates fog as if it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.
  • A blisteringly cold wind blows through the lair near the dragon. Each creature within 120 feet of the dragon must succeed on a DC 15 Constitution saving throw or take 5 (1d10) cold damage. Gases and vapors are dispersed by the wind, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.

Regional Effects

The region containing a legendary silver dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects.

  • Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
  • Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon’s or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage.
  • Given days or longer to work, the dragon can make clouds and fog within its lair as solid as stone, forming structures and other objects as it wishes.

If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.

Habitat: MountainUrban

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