Pack Tactics. The velociraptor has advantage on attack rolls against a creature if at least one of the velociraptor's allies is within 5 ft. of the creature that isn't Incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 1) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The velociraptor was a tiny dinosaur that was clearly oversized in the Jurassic park/world movies. It was a carnivore and often attacked in packs of 4-5. The velociraptor was about the size of a German Shepherd and about 15 ft. long from mouth to tail.
If this gets 20+ adds I will create a Jurassic park/world version of the velociraptor.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Tiny Boi