Huge swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 210 (30d8 + 90)
Speed 50 ft.
STR
16 (+3)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie ball to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Rolling attack. When it rolls at least 35 feet towards a target then hits the target with an attack the attack does an extra 6(2d6) damage.

Zombies Combined. The zombie ball can fit through openings small enough for a medium zombie when it does this the zombie ball splits apart and has the statistics of 10 normal zombies until it takes an action to reform into a zombie ball.

Actions

Slams. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 40 (10d6 + 10) bludgeoning damage, or 20 (5d6+5) bludgeoning damage if the zombie ball has half of its hit points or fewer.

Description

Undead zombie balls roll very quickly all the zombies working together. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

Brangane