Formation Tactics. The spellslinger has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.
Spellcasting. The spellslinger is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, message, sword burst
1st level (5 slots): jim's magic missile, shield, mage armor, sleep, ice knife
2nd level (4 slots): maximilian’s earthen grasp, scorching ray, flock of familiars, darkvision
3rd level (3 slots): fireball, haste, counterspell
Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 - 1)bludgeoning damage, or 4 (1d8 - 1)bludgeoning damage if used with two hands.
Comments