Medium Humanoid, Any Alignment
Armor Class 12 (15 With Mage Armour)
Hit Points 48 (10d8 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
16 (+3)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws CON +5, INT +5
Skills Arcana +6, Investigation +6
Senses Passive Perception 12
Languages Common and any other two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Formation Tactics. The spellslinger has advantage on saving throws against being charmed, frightened, grappled, or restrained while it is within 5 feet of at least one ally.

Spellcasting. The spellslinger is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): fire bolt, message, sword burst

1st level (5 slots): jim's magic missile, shield, mage armor, sleep, ice knife

2nd level (4 slots): maximilian’s earthen grasp, scorching ray, flock of familiars, darkvision 

3rd level (3 slots): fireball, haste, counterspell 

Actions

Staff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6 - 1)bludgeoning damage, or 4 (1d8 - 1)bludgeoning damage if used with two hands.

 

 

 

Monster Tags: Sidekick

Turbulence_xVx

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