Medium Undead, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 25 (3d8 + 12)
Speed 20 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
18 (+4)
CHA
7 (-2)
Saving Throws CON +6
Skills Perception +6
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Passive Perception 18
Languages understands all but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Speech. If the void wishes to speak, it can speak in a deep, haunting voice and expend the Voice of the Great One's bonus action. The Voice of the Great One takes 6 (1d12) psychic damage and all hostile creatures the Voice of the Great One can see take 10 (3d6) psychic damage.

Negative Regeneration. If the Voice of the Great One takes necrotic damage, it instead regains hit points equal to the necrotic damage taken.

Positive Weakness. If the Voice of the Great One takes radiant damage, it must make a DC 18 Constitution Saving Throw or die. 

Actions

Rotting Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 4) necrotic damage, and the target must make a DC 18 Constitution Saving Throw or have their hit point maximum be reduced by the necrotic damage taken. 

Horrific Screech (1/Day). The Voice of the Great One harnesses the void to create an unbearable screech that can be heard out to 300 ft. This triggers other Voices of the Great One in the area to use their action to make a screech as well. All hostile creatures in the area take an amount of psychic damage equal to 3 (1d6) for each Voice of the Great One that can be heard, for a maximum of 105 (30d6), and must make a DC 11 Wisdom Saving Throw or be frightened of all Voices of the Great One for 1 hour.

Description

Voices of the Great One are mortals who prayed to the void to unlock greater power. Usually, if this happens, their souls are ripped from them and devoured, and they are reduced to husks that work for the most vile master they can find. Usually, they are found in hordes working for liches, fiends, aboleths, and other nefarious creatures. Their screech ability makes them especially good for guarding locations of importance.

TheStrongestBard

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